* * * * * * * * * * * * * DEAGLE CUP MAPS * * * * * * * * * * * * * By Rokusho Rokusho39@Hotmail.com www.sourcejunky.com This trio of maps was developed for the Source Junky Deagle Tourney Everything is BSPZipped as always, no need to DL anything extra. DeagleCup_Map1 Max Players: 12 Build Time: 4 hours Compile Time: 2 minutes, 35 seconds Average FPS: 195 de_dust2 Average FPS: 92 A very simple map, with plenty of cover and a3Bions. Big enough to have plenty of fun with 12 players, small enough for 2 to get into tense battles. Mainly designed to have an industrial feel to it, prop limit low to maintain good FPS. Very exciting map to play. DeagleCup_Map2 Max Players: 12 Build Time: 2.5 hours Compile Time: 1 minute, 34 seconds Average FPS: 182 de_dust2 Average FPS: 92 After doing a rather industrial based map, it only seemed natural to make one with a more natural feel to it. The size is larger than the first map and has a slightly higher level of detail (mainly from the displacements), but the FPS don`t suffer too much. Long range accuracy and use of cover will win this map. DeagleCup_Map3 Max Players: 12 Build Time: 8 hours Compile TIme: 2 minutes, 58 seconds Average FPS: 135 de_dust2 Average FPS: 92 As this was the third map, one that was only meant to be played in case of a draw between the other two maps, meant I could do something a little different. Instead of focusing entirly on a single indoor area, or an entire outdoor area, I decided to include both. This also meant the map had a combination fo close-quarters action and some longer range oppertunities. This map also uses the 3D skybox.
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